Microsoft has two new tricks up its sleeve to boost ray tracing performance, Clustered Geometry and Partitioned TLAS.
Microsoft's DirectX 12 Agility SDK 1.722 enhances ray tracing efficiency with up to 66x performance improvements and new ...
Microsoft's DirectX Raytracing update adds Clustered Geometry and Partitioned TLAS, lifting a test scene from 1.2 to 79 FPS.
Microsoft has released one of the most significant updates to its DirectX Raytracing (DXR) since its debut in 2018. This ...
Ray tracing looks fantastic, but the performance cost has always been a bitter pill to swallow. So much so, I tend to play ...
Microsoft tests Clustered Geometry and Partitioned TLAS for dynamic ray tracing geometry in Agility SDK 1.722. Gamers won’t ...
Microsoft's DirectX Raytracing update boosts a Radeon RX 9070 sample from 1.2 to 79 FPS, but that 66x gain won't translate ...
Microsoft's DXR update reduces acceleration structure build times from 788 ms to 3.11 ms in a Radeon RX 9070 test. The ...
Gaming graphics have been on a constant improvement trajectory since the early days, with new technologies leveling up the experience. Ray tracing has been one such focus that brings gorgeous lighting ...
Ray tracing performance on PC just got a quiet but significant push forward. Microsoft has officially standardized Shader Execution Reordering in the DirectX Agility SDK 1.619 release, making SER a ...
Forward-looking: Recent big game releases appear to confirm that ray tracing and path tracing are the future of graphics rendering. However, these techniques remain prohibitively computationally ...
At GDC 2025, Microsoft announced DirectX Raytracing (DXR) 1.2, promising significant performance boosts in ray-traced games through technologies like opacity micromaps and shader execution reordering.